Finalistas del VR Awards 2022.
El estamento internacional AIXR lleva un largo camino de seis años reconociendo los trabajos y esfuerzos de los desarrolladores en la industria XR.
Cada año es más complicado elegir a los ganadores, ya que hablamos de un mercado en plena expansión donde el nivel está subiendo de una manera increíble y rápida.
Periféricos como las Meta Quest 2 entre otros trabajos, ya tuvieron su reconocimiento en forma de premio en anteriores versiones de esta ceremonia, pero actualmente el premio está mucho más reñido.
Finalistas del VR Awards 2022
Salud en VR
- Born Studios Limited – The Forest of Resilience
- Fresenius Medical Care – stay.safe MyTraining VR
- FundamentalVR – Versius in VR: A FundamentalVR and CMR collaboration
- Ghost Productions – Ghost VRSE II Surgical Simulation for Spineology’s Optimesh MIS Spinal Implant
- Osso VR – Virtual Reality Training for Surgical Teams
- PrecisionOS Technology – Virtual Reality Training for Doctors Doing Orthopedic Surgery in Low-resource Countries
- SimX – Emergency Medicine Services (EMS) VR Simulation Training
- Rendever – RendeverFit™
- VR Medical – VR Medical
Educación en VR
- Avantis Systems – Avantis World
- Digitalnauts – VBEE (Virtual Building Element Environment)
- Fectar – Fectar MeetUp – work together in VR and AR – multi-user/multi-device
- Flint Systems – Forklift VR training simulator
- Immerse – Immerse
- Ludus – LUDUS GLOBAL: TO INDUSTRY AND BEYOND
- Make Real – Make Real Ltd / 55E5 / St James’ Place Wealth Management – Immersive Role Play
- MEDIASQUAD GmbH – BRP-Rotax VR Safety Training
- Nexefy Pty Ltd – The KiwiRail Infrastructure Programme
- NextWave Safety Solutions, Inc. – Ladder Safety VR
- Refense AG – Refense Advanced Tactical Training Simulator (ATTS)
- Rezzil – Rezzil Index 2.0
Mejor solución empresarial en VR
- Accenture – Orchestra 1 – Supply Chain Control Tower of the Future in the Metaverse
- Accenture GmbH (together with E.ON SE) – The Republic – The Community for Sustainability
- Contact CI – Contact CI Haptic Integration: Lightweight VR Training Simulators Enabling High-Fidelity, Physics-Based Effects Within the Training Simulator
- Dynepic – MOTAR (Member-Operations-Training-Analysis-Reports)
- Immerse – Immerse Marketplace
- Immersionn – Immersionn
- Make Real – Make Real Ltd / Tunnelskills / CITB – VR Induction Suite
- SEAT S.A. (SEAT & CUPRA) – Immersive Design Check (IMDCH)
- Spinview – Spinview’s Vision OS for Global Media & Entertainment
- Spinview – Spinview’s Vision OS for Transport for London
- WaveFunction, Lda – Metaverse Car Showroom
Premio al mejor impacto social VR
- Big Rock Creative and Microsoft – Microsoft Pride: Pride has no borders
- Cooperative Innovations Ltd – Museum of Plastics 2121
- DiVRse Technologies Ltd – LGBTQ+ VR Museum
- Edstutia – Barnga: Social Impact in Virtual Reality
- Found Object Media – The Future of Energy
- Hope for Haiti – Inspiring Hope
- Lucid Reality Labs – Seeing the Problem
- Magika VRx – Hospice Savannah – SCAD – VR for Good: Transforming End-of-Life and Palliative Care with VR
- Naima Karim – The Anticipation of Rain
- Upstream – Nobody’s Listening
- Virti – VR to tackle discrimination and inequality in mental health care
La compañía VR con mejor proyección del año
- Anotherway
- Born Studios Limited
- GeniusX Inc.
- Shattered Lands
- VR Future
Empresa VR innovadora
- Andromeda Entertainment
- ARuVR Ltd
- Emerge
- FundamentalVR
- Future House Studios
- Immerse
- Magos
- nDreams
- NXRT
- Owlchemy Labs
- Rezzil
- Sensorium
- The Edge VR
Mejor entretenimiento basado en VR
- BackLight – Ascenders
- Divr Labs – The Lost Lab
- Emissive / Orange – Eternal Notre Dame
- INFINITY Experiences – THE INFINITE
- Museum of Future Experiences – Gnosis
- Red Bull – Red Bull The Edge Matterhorn VR
- Red Raion – The Ecosystem Exploration Craft & Observatory (EECO) Voyager
- SPREE Interactive – Battery Powered VR Bumper Cars
- Universal Studios Japan, Osaka – Monster Hunter World: Iceborne XR Walk
- VIRTUAL ZONE NEXUS SL – Dead Mansion
- VIRTUAL ZONE NEXUS SL – INVASION
- XR Immersive Tech – UNCONTAINED Hyper-Immersive VR™
Mejor campaña de marketing VR
- canVERSE – Arksen 85 Digital Twin
- INVIDAR – Milwaukee HUB
- MyDearest, Inc. – Project: Gathering
- NEKONATA XR TECHNOLOGIES GMBH – XQ Avatar by NXRT
- Philips – The Wonder of You
Película VR
- Alchemy Immersive – David Attenborough’s First Life
- Alchemy Immersive – Kingdom of Plants with David Attenborough
- Atlas V, Arte France, BBC, Serendipity, PTS Taiwan, Wild Fang Films, GIIOI – Missing Pictures
- Baobab Studios – Namoo
- CityLights – Experience Yosemite
- Fluffy Cactus – Diagnosia
- Infinite Frame Media – The Choice
- New Canvus – Lustration
- TARGO – Surviving 9/11
- Virtual and Physical Media Integration Association of Taiwan – Samsara
Mejor experiencia VR
- Fast Travel Games AB – Virtuoso
- Film Addict – Le Bal de Paris de Blanca Li
- Hakawati Studio – Wamdah | Journey to the future
- Interactive Media Foundation – MYRIAD. Where we connect. | VR Experience
- Meta Platforms Inc. – Post Malone’s Twelve Carat Toothache: A VR Experience
- Meta, ARTE France, BFI; Archer’s Mark, Atlas V – On The Morning You Wake (To the End of the World)
- Schell Games – Lost Recipes
- SENSORIUM – Out-of-This-World Experiences
- The MetaMovie – The MetaMovie Presents: Alien Rescue
- YORD – LifeboardVR | YORD
Hardware VR
- Contact CI – Maestro DK3
- Emerge Inc – Emerge Wave-1
- Pico – Pico Neo3 Link
- Varjo – Varjo Aero
- Vive – VIVE Flow
- Vrgineers Inc. – XTAL™ 3 Mixed Reality
Juego del año VR
- AEXLAB – VAIL VR
- Vertigo Games – After the Fall
- AMATA K.K. – The Tale of Onogoro
- Fast Travel Games AB – Cities: VR
- ILMxLAB – Star Wars: Tales from the Galaxy’s Edge – Last Call
- Meta / Capcom / Armature Studios – Resident Evil 4
- Mighty Eyes – Wanderer
- Miru Studio – Finger Gun
- Neat Corp – Garden of the Sea
- POLYARC GAMES – Moss: Book II
- Ramen VR – Zenith: The Last City
- Ready at Dawn / Meta – Lone Echo II
- Schell Games – I Expect You To Die 2: The Spy And The Liar